Akin to the 2018 entry, God of War Ragnarök is built around the one-shot camera technique, according to Narrative Director Matt Sophos. God of War 2018’s long, unbroken shot, though impressive, wasn’t exactly novel for gaming. After all, Splinter Cell: Conviction similarly featured no camera cuts per Creative Director Maxime Béland’s ambitious vision. But Santa Monica Studio still managed to make the technique all their own, given the chaotic gameplay that ranged from frenetic fights with dozens of enemies to large-scale boss battles against hulking creatures.
God of War Creative Director Cory Barlog previously revealed that he originally pitched the unbroken shot idea for the Tomb Raider reboot. Crystal Dynamics and Square Enix didn’t move forward with Barlog’s proposal, but it clearly struck a chord upon his return to the house that Kratos built. Barlog and other Santa Monica Studio developers have spoken candidly about the difficulty of accomplishing such a feat; apparently, there were times when some team members wanted to abandon the idea outright, fearing it would prove too detrimental to the overall product. But it seems the crew has doubled down on the technique’s usefulness.
Following God of War Raganrok’s gameplay reveal at the recent PlayStation Showcase, fans questioned whether the sequel would employ the one-shot camera. Narrative Director Matt Sophos responded to such an inquiry via his personal social media profile, telling a curious Twitter user that Ragnarok will indeed boast “one, unbroken shot like 2018.” See the brief exchange in the thread linked below:
One, unbroken shot like 2018.
— Matt Sophos (@mattsophos) September 9, 2021
Since God of War Ragnarok marks the end of Kratos’ Norse saga, it makes sense that touchstones from the 2018 adventure would return. Whether the technique will prove just as successful a second time around remains to be seen, but the little shown, thus far, seems promising.
Interestingly, the director counts as one notable change for the upcoming entry. Cory Barlog is not helming the Ragnarok-focused tale; the honor has instead gone to Eric Williams, a God of War veteran who played an integral role on the design team for all previous installments. It would seem, then, that God of War’s next outing is in good hands.
God of War Ragnarök lacks a due date but is expected hit PS4 and PS5 in 2022.